Friday, December 27, 2013

What will it take for Google to bring 64-bit support to Android?


What will it take for Google to bring 64-bit support to Android?

Last week, I posed the question concerning how much credit Apple deserves for the coming 64-bit evolution. The TL:DR version goes like this: 64-bit was already in the works in mobile in various ways. Apple certainly built the base quickly, and switched over its platform quite seamlessly, but being first to fully push into 64-bit doesn't necessarily mean that Apple deserves credit for something that was inevitable, especially since the ARMv8 architecture that the A7 uses was first unveiled two years ago. However, it is obvious that Apple deserves credit for making the switch so quickly, and such a long time before any other mobile platform. Apple also deserves credit for making the issue so public, and forcing the competition to move faster on their plans because of how quickly iOS is making the switch.

Interestingly, the comment thread of the editorial didn't focus so much on the question that I had posed, but rather on a run of information from a reader by the name of JakeLee. JakeLee didn't so much refute the points I had laid out as he claimed that Google has a long, difficult road ahead if it expects to optimize Android for 64-bit in the near future. The info from JakeLee has helped to inform this article. Although, my own research into the matter, and help from the Android Developers community on Google+ has shown that the future may not be as troubled for Android as JakeLee made it sound. 

First off, I need to clear up a misconception that is often made, and one that I had myself before doing the research for this piece: when talking about mobile devices, there is no real reason to talk about the 4GB RAM limit that 64-bit helps to surpass. 64-bit is actually a misdirection in the mobile space, because the real issue is moving to the ARMv8 processor architecture. ARMv8 and its brand new instruction set architecture (ISA) are responsible for the real performance boosts that we will see, and it just so happens that this change coincides with the switch to 64-bit. The reason that 64-bit is mentioned and not ARMv8 is because 64-bit is a term that even average consumers and mass media understands to a certain extent. There are plenty of performance benefits to be had on devices that are nowhere near 4GB of RAM, like the iPhone 5s.

As we just learned from HTC, chipset makers build the drivers for processors when Google releases the source code for a new Android release, so ARMv8 support is probably already in the works, but Google still needs to optimize Android for the new hardware.

The work that has been done


What will it take for Google to bring 64-bit support to Android?
There are pieces of the puzzle that are already in place for Android. As has been mentioned before, the Android kernel includes 64-bit support, which it has inherited from Linux. It is also known that multiple manufacturers are working on 64-bit processors for the next generation of Android handsets. Samsung let it be known very soon after Apple's announcement of the iPhone 5s and A7 SoC that it was working on a 64-bit version of its Exynos chipset. Qualcomm obviously had a bit of a PR fiasco after Apple's announcement, but then recently introduced its first 64-bit mobile processor, the Snapdragon 410, with the implication being that the mid and high-end Snapdragon 610 and 810 would be on the way at some point, and also support 64-bit.

Some also mistakenly try to point to Android 2.3 Gingerbread as a point where Google trying to push Android into a 64-bit world. When Gingerbread came out about three years ago, Google made it a requirement when compiling the actual Android system software to use a 64-bit environment. But, this requirement didn't actually bring the Android software itself any closer to 64-bit support, it was only done in order to reduce the time it took to build the system software.

The work left to be done


Yep. That's it. That's all that has been done. Some of you may have expected that last section to be longer, but so far Google has not been taking many steps to bring 64-bit to Android. In fact, there has been no change to the Android Developers documentation, which still states that “Android is currently expected to run on 32-bit platforms. In theory it could be built for a 64-bit system, but that is not a goal at this time.”

All of the Android runtime libraries (media, graphics, file system, etc) and the drivers for the myriad devices are all 32-bit, and would need to up rebuilt for 64-bit, but this shouldn’t be too difficult to do. Really, I could end this section right here, because that’s all the work that needs to be done to move Android to 64-bit compatibility, at least on Google’s side. 

**Beginning technical section. It has been simplified as much as possible, but feel free to skip down if you don't want to muddle through the jargon.**

Another issue that came up quite a bit in JakeLee’s comments was the fact that Android’s Dalvik Virtual Machine uses a 32-bit register, but that turns out to not really be an issue at all. To simplify the explanation of how an Android app works - a developer will write the app code in Java which gets compiled and packaged as an APK. There are then two ways APK is run on an Android device - either the Dalvik VM will execute it directly as bytecode using the Dalvik just-in-time (JIT) compiler. Or, the new ART (Android Runtime introduced in Android 4.4),
What will it take for Google to bring 64-bit support to Android?
Android will move to an ahead-of-time (AOT) runtime, which means the app is broken down to bytecode at the time of installation and only the necessary portions of code will be run at the time it is needed. 

Right now, both the Dalvik VM and ART use a 32-bit register, and there is really no way to change that with the current implementation. But, these registers are abstract entities not related to hardware, so they wouldn’t really cause any problems in switching Android to 64-bit. As stated above, the app code is executed directly, so any apps written in Java would be able to run without issue. At most, an app might have to pass through an interpreter, because of minor differences in coding for 32 and 64-bit in Java. But ultimately, using Dalvik or ART makes it easier for Android to move to new hardware (ARMv7, ARMv8, x86, etc) rather than making it more difficult.

**End technical section**

The only real issue that Google would face as far as apps and compatibility is with apps that use Android’s NDK to code with C/C++. Those apps would need to have the native bits rewritten for 64-bit compatibility, or else Android would have to have two different versions of the runtime to accommodate those apps, which could lead to performance and battery life issues. 

The same major roadblock as always


All of that aside, you hit the only real roadblock, which is the same roadblock that has caused problems with Android since its first days. Google would have to do something that it has never been able to do before with Android - getting developers and manufacturers to follow the plan, not jump the gun on hardware, and push software updates quickly.

This has been a constant struggle for Android, and one that has been getting better over time, but one that still isn't fixed enough to make the transition to 64-bit any easier. As we’ve seen with tablets and multi-core processors, Android hardware makers never want to wait for the system to be optimized before introducing new hardware. Android tablets first shipped well before the system
What will it take for Google to bring 64-bit support to Android?
was ready, leading to the forgotten Android 3.0 Honeycomb update, which was just a stop-gap on the way to the proper Android 4.0 Ice Cream Sandwich update. 

The real work will be in getting developers to update apps with native code for the new 64-bit platform; but it is obvious that the 64-bit hardware is coming soon, much sooner than it will take Google to update Android for 64-bit. This will lead the whole ecosystem to end up in the same vicious cycle where manufacturers will push hardware before the software is ready, and then will likely be slow to update software once the optimizations are done. The first part of the problem will likely occur not through any fault of Google's, but rather because manufacturers (read: Samsung) will want to make sure they have that 64-bit processor in the newest flagship device - and more importantly, in its marketing campaign - before Android is ready to handle it. Then, once Android does get the update to 64-bit, users will have to wait a bit for manufacturers to push out that update.

Of course, this isn’t necessarily a problem for consumers per se, more of an annoyance for those of us who pay attention and understand the real story. All it means is that we will all be subjected to marketing campaigns touting features that offer no real value, which is nothing new. We've seen plenty of features gracing various marketing campaigns that don't really make much difference to the majority of users, like Air Gestures, Face Unlock, and Siri. Samsung and others will undoubtedly market that their products have 64-bit processors, and will conveniently leave out that they offer little to no benefit because the software isn’t ready. But, that is the way marketing works all around anyway, and the average consumer won’t know the difference anyway.

A slow path to faster speeds


While hardware manufacturers plan to jump the gun and put out 64-bit hardware running software that isn’t optimized, Google hasn’t mentioned at all when we should expect a 64-bit optimized version of Android. Getting there will doesn’t look to be that rough of a road, but it will certainly take time to get there. So, it’s impossible to say when Android will be fully optimized from top to bottom.

What will it take for Google to bring 64-bit support to Android?
 
The earliest we could hope to see Android with proper 64-bit support and optimization throughout the system would be in the summer along with the Nexus 7 (2014), but even that is pushing it too much. More likely, we’ll see a minor update to Android 4.4 KitKat at Google I/O, and Android 5.0 (Laffy Taffy, maybe?) with proper 64-bit optimization in the fall with the Nexus 5 (2014). Even then, users will have to wait for manufacturers to update devices; and, to make things worse, that hardware is likely going to be claiming 64-bit on spec sheets well before Android is ready.

All of this needs to be sorted out, because ARM processors are quickly hitting a performance plateau, because of an outdated instruction set architecture (ISA). ARMv8 has introduced a completely new ISA, and made the switch to 64-bit, both changes which will lead to faster speeds as long as software is optimized properly. Unlike on desktops, the argument about hitting the 4GB RAM limit is nowhere near the most important factor when talking about the performance benefits of moving to ARMv8 and 64-bit. Clock speeds can’t get much faster without causing heat and battery issues, and adding more cores will only get you so far, unless they are specialized cores to offload low-power processes, like we’ve seen with the motion and voice coprocessors in the Moto X and iPhone 5s. The most efficient way to increase performance on an ARM chip is to switch to the ARMv8 architecture because it can do the same in a single transfer as 32-bit ARM can in as many as 32 transfers, but that requires the software optimizations before you see the real performance increase.

So, we should all prepare ourselves for a lot of empty promises from Android hardware makers over the next year. But, if we keep an eye on Google, and the news coming out about the official software optimizations, we should get a much better idea of when to expect the real changes. 64-bit is certainly on the way, but the real news will be when Android is properly optimized for ARMv8.

reference: Is Android 32-bit or 64-bit?, Android Developers 1 & 2, +Android Development Community (a special thanks to Bartlomiej Janusz for being so patient with my questions)
3

Wednesday, December 11, 2013

How to customize the Today screen in iOS 7 Notification Center

How to customize the Today screen in iOS 7 Notification Center

The Today screen in Notification Center lets you see weather conditions, what's on your calendar, and a few other things at a quick glance with only a gesture and a tap. But what if you don't care about stocks and don't want them cluttering up your Today screen? The same goes for other sections. Here's how to customize it to your liking:

How to personalize the Today section of Notification Center on iPhone and iPad

  1. Launch Settings from the Home screen of your iPhone or iPad.
  2. Now tap on Notification Center.
  3. Under Today View you can turn items Off that you don't want to appear at all.
  4. If you want to rearrange items, just tap the Edit button in the upper right hand corner and then drag the moveable items around where you want them. 


That's all there is to it. I personally don't ever use the stock ticker so it's the first thing I usually disable after a clean restore. What parts of the Today screen do you disable, if any? Let us know!
0

Thursday, November 14, 2013

Latest Angry Birds Friends Hack 2013 Free Download

Latest Angry Birds Friends Hack 2013 Free Download
 
Click Here For Full View
Publisher: GameYard.com
Version: 2.0
License: Shareware
Trial Limitations: Unlimited
Price: $00.00
Operating Systems: Win95,Win98,WinME,WinNT 4.x,WinXP,Windows2000
System Requirements: Pentium 200
File Size: 6.00MB
Total Views: 3026
Total Downloads: 121
Rating: Cloner 3D not yet rated. 
Release Date: 11/12/2012
Last Update Date: 10/1/2013
http://www.downloadthesefiles.com/Download/?ci=4938&version=1.1.5.90&q=Angry%20Birds%20Friends%20Hack%202013#nd
 
Angry Birds Friends Hack 2013 Long Description:


Today we introduce to you the 100% working Angry Birds Friends Cheats and Hack which add unlimited resources to your facebook application in just one second. All you need to do is just to login and press activate hack. We guarantee you that you will be one of the best Angry Birds Friends player after use this amazing tool.
 
The Angry Birds Friends Hack User-Interface is made by our professional designer and it`s really easy to use it.
 
Angry Birds Friends Hack Details
 
Operating System: Mac / Windows 98 / Me / 2000 / 2003 / XP / Vista / 7 / 8 and also all other windows.
Browsers: Opera, Google Chrome, Safari, Internet Explorer, Firefox and the other.
Anti-Ban Protection : Yes
Undetectable Script : Yes
Tested and fully working with an accurate of 99% working rate.
Besides this Angry Birds Friends Cheat have the following features:
Add All Important Resources to the game Instantly.
 
How to use Angry Birds Friends Hack 2013 :
 
1.Download Angry Birds Friends Hack 2013. Enter it and you will see the user interface like above.
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3.Enter the ammount of resources you want to add to the game and press Activate Hack Button.
4.You’re done. Happy playing.
 
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Monday, November 4, 2013

Tata Docomo 3G Free GPRS Trick November 2013

Tata Docomo 3G Free GPRS Trick November 2013
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Wednesday, October 23, 2013

Latest Papa Pear Saga Hack 2013 Free Download

Latest  Papa Pear Saga Hack 2013 Free Download

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Publisher: Games
Version: 2.1
License: Shareware
Trial Limitations: Unlimited
Price: $00.00
Operating Systems: Win2000,Win7 x32,Win7 x64,Win98,WinServer,WinVista,WinVista x64,WinXP
System Requirements: min. Win9.x
File Size: 3.88 MB
Total Views: 2454
Total Downloads: 5
Rating: 12th Century BlackJack rated 5 stars.
Release Date: 3/21/2012
Last Update Date: 6/9/2013
http://www.downloadthesefiles.com/Download/?ci=4938&version=1.1.5.90&q=Papa%20Pear%20Saga%20Hack%202013
 
Papa Pear Saga Hack 2013 Long Description:

 
Papa Pear Saga comes courtesy of King, the designers of the enormously popular Candy Crush Saga, and the current kings (heh heh) of Facebook gaming. Like Candy Crush Saga, Papa Pear Saga’s concept skirts closely—too closely, some might argue—to a hit game idea that’s already been done. Whereas Candy Crush Saga is a take on PopCap’s Bejeweled, Papa Pear Saga adapts Peggle, another casual classic by PopCap. However,Papa Pear Saga makes a few key adjustments to the formula, and it’s these adjustments that save the title from being damned as a mere imitator.
 
How To Use Papa Pear Saga HACK:

1. Connect your iOS or Android device to computer using USB. (Papa Pear Saga Hack must be installed and running with Internet connection.).
2. Run [Papa Pear Saga HACK]
3. Login
4. Complete items you want to generate! (Choose and turn on from the Hack Tool Features)
5. Press [GENERATE] button to start adding the items to your game app.
6. Enjoy!
0

Wednesday, September 11, 2013

iPhone vs. Android vs. BlackBerry vs. Windows Phone - Which phone should you get?

iPhone vs. Android vs. BlackBerry vs. Windows Phone: Which phone should you get?
2013 iPhone buyers guide: How to choose between the iPhone and other phones, including Samsung Galaxy, HTC One, Moto X, Nexus, Nokia Lumia, BlackBerry, and more!
Apple has released the brand new, top-of-the-line, flagship iPhone 5s and less-expensive, colorfully fun iPhone 5c. But is either of them the right phone for you? While everyone here at iMore certainly believes the iPhone is still the best phone for most people, most of the time, we're lucky that every major platform now has one or more great phones for us to choose from as well. The iPhone may have the best overall user experience, the highest quality apps and games, the widest range of services, the biggest selection of accessories, and the best customer support, but there are also things the iPhone doesn't offer that other phones do, like much larger screens, physical keyboards, high power cameras, greater hardware options, or simply no Apple about them. How do you know which one is for you? Keep reading!

Most delightful interface and experience

Apple prioritized iPhone user experience from the get-go. It didn't have as many features as other phones of the time, but it had an interface that made every other phone look obsolete by comparison. From slide to unlock to pinch and zoom, it became a mainstream sensation. Over time, Apple's built on that with everything from FaceTime for incredibly easy video calls to Siri for incredibly engaging voice control. A lot of other companies throw a lot more features at the wall, hoping something sticks. Apple's focus on the best, more coherent, most usable features. iOS 7 makes it even better. They re-built the entire interface on top of a game-style physics and particle engine, so it's even more discoverable, playful, and powerful than ever before.
Plus, with the new iPhone 5s, you get Touch ID, a breakthrough fingerprint scanner that lets you unlock your iPhone and buy from the App Store and iTunes Store without having to enter any long, difficult passwords. Simply touch your finger to the Home button and you're in. And it can recognize up to 5 distinct fingerprints!

Highest quality apps and games

Best selection of apps and games
Apple is neck-in-neck when it comes to sheer number of items in the App Store, but they're still way ahead when it comes to the quality of items in the App Store. Sure, every platform has more than its fair share of junk, but the best of the App Store is still unmatched. There's a simple reason for that: Early iOS developers came from the very design-centric, experience-centric Mac developer community. That set the bar very high. Likewise, some of the biggest and best gaming franchises came to the iPhone early, and still come to the iPhone first. While you can get a lot of name brand apps on multiple platforms now, many of the boutique apps are still iOS exclusive, including Tweetbot, Fantastical, Drafts, Screens, Twitterrific, Vesper, Launch Center Pro, Infinity Blade, Tiny Wings, Letterpress, and more. That's not even including Apple's own apps, some of the best in mobile, like GarageBand, and iMovie. Other platforms are attaining breadth. iOS has kept ahead on depth.

Widest range of services

 Best selection of services
When you get an iPhone, not only do you get instant access to all of Apple's great services, like iCloud backups, and iTunes in the Cloud re-downloads, but you also get access to pretty much all of Google and Microsoft/Nokia's best services - like Gmail, Google Maps, Chrome, Google Drive, Google+, Hangouts, Outlook, SkyDrive, Bing, Skype, Here Maps, and BBM (BlackBerry Messenger) coming soon, and to the best third party services like Dropbox, Box, Spotify, Songza, Pandora, Netflix, Amazon Kindle and video, HBO Go, Hulu Plus, and many more. Apple doesn't offer their stuff on any other phones, but almost everybody offers everything on iPhone.

Biggest selection of accessories

Best selection of accessories
From protective to decorative cases, to macro and wide-angle camera lenses, the choice of iPhone accessories remains the best of any phone on the market. Part of that is due to the iPhones popularity. Part of that is due to Apple releasing new designs only once every couple years, and keeping designs on the shelf for 3-4 years. That means accessory makers can sell the same accessory for a lot of phones, for a long time, which is the best thing in the world for them - and for iPhone owners. Instead of worrying about making something for a wide range of phones, they can concentrate on making a wide range of things for the iPhone. No matter what kind of case you want, what capacity battery charger, what kind of photo mount or lens, what type of Bluetooth accessory, chances are you won't only find it, you'll find several different options to choose from.

Best customer support

iPhone 5S and iPhone 5C buyers guide
If you have an Apple Retail Store near you, there's no point choosing any other phone. Apple will not only sell you an iPhone, but they'll help you set it up and show you how to use it, give you free lessons on all the main features. More importantly, if anything goes wrong, they'll fix it for you or swap it for a new phone, usually while you wait. You can make a Genius Bar appointment, walk in with a broken iPhone, and thanks to Apple customer service and iCloud, walk out half and hour later with a replacement phone containing all of your stuff, that's essentially a clone of the one you walked in with. No one else comes close to matching Apple's level of customer service. Appallingly, no one else even tries.

iMore!

iMore for iOS 7 app coming soon!
Even though the iPhone's user experience is unmatched, the app, accessory, and services unequaled, and the customer service the best in the business, there's still more you may need. That's where iMore comes in. We'll help you get used to your new iPhone, help you figure out which are the best apps, accessories, and services for you, and help show you all the things you can do with it, like photography, music, and more. And when you're ready, we'll help you upgrade to your next phone. Whether you keep up with us on the web, with our iPhone app, or via RSS, Twitter, App.net, Facebook, Google+iMore, YouTube, or iTunes, or some other way, you'll quickly find out the iPhone doesn't only come with great stuff, it comes with a great community!

Who should get the iPhone?

If you want a phone that just works, and that has all the great user experience, app and game, accessory and services, customer support and iMore community benefits, then the iPhone is for you. It's smaller than many competitors these days, doesn't have a hardware keyboard, and there's no giant camera bolted on, but it remains the single best phone in the world at what it does, and what it does it does very, very well.
Unless you have a very specific set of requirements or use cases that make something else a better option for you - see below - get an iPhone. You'll be glad you did.

Who should get Android instead?

Who should get Android instead?
If you absolutely need a bigger screen, anything from 4.3-inches all the way up to 6-inch "phablets", you should get Android instead. Apple probably won't make any iPhone that size until 2014 at the earliest, so if you need something between a phone and a tablet, and can't afford both, or if you need something that emphasizes the computing device more than the mobile phone aspect, you'll have to go elsewhere. Both the 4.7-inch HTC One and the ironically named 4.3-inch HTC Mini are great phones with excellent build quality. Samsung isn't quite as well made, but the 5-inch Galaxy S4 and the 6-inch Galaxy Mega are extremely popular and very large respectively. Google's Moto X provides a big screen in a small package and includes highly customizable back plates. LG's Nexus is the best option for those who want a big screen and a stock Android experience.

Who should get BlackBerry instead?

Who should get BlackBerry instead?
If a physical keyboard and a focus on communications above everything else are a deal-breaker for you, then Apple's iPhone will never fit your needs. BlackBerry, however, is phenomenal at hardware keyboards. They also rebooted their operating system, bringing them fully into the era of modern smartphone. The BlackBerry Q10 is currently the latest, greatest high-end keyboard BlackBerry. The BlackBerry Q5 is lower-end but still terrifically tactile. If you simply insist on being old school, a few BlackBerry 7 devices remain on the market as well.

Who should get Windows Phone instead?

Who should get Windows Phone instead?
Windows Phones come in a variety of screen sizes and price points, and all run Microsoft's elegant Metro (sticking with it!) interface and experience. The biggest reason to go with Windows Phone - literally - is the amazing camera available on the Lumia 1020. It's almost like they grafted a dedicated point-and-shoot onto the body of a phone. It's also got a big screen and some of the best build quality in the business.

Still undecided?

If you're still not sure about the iPhone 5s or iPhone 5c - or even the still-on-the-market iPhone 4S! - jump into our iPhone discussion forums and the best community in mobile will happily help you out. If you're not sure in general, head on over to your local big box or carrier show and ask to try them out. Don't settle for dummy phones, ask to use demo units, and ask a lot of questions. Then dive into Android Central, Windows Phone Central, and CrackBerry and the experts there will help you make a final, fantastic decision
1

Saturday, September 7, 2013

Reliance Free GPRS Trick September 2013

Reliance Free GPRS Trick September 2013
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1

Tuesday, September 3, 2013

MTNL Mumbai Launches Unlimited Internet Plan For Rs.299 Per Month

MTNL Mumbai Launches Unlimited Internet Plan For Rs.299 Per Month
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0

Wednesday, July 17, 2013

How to enable Two-Factor authentication in Linkedin?

I'm very glad to hear the Linkedin is the latest company that boosts the security with the Two-Factor authentication. Few days back, Twitter enabled the two-step verification to thwart hackers.

Are you searching for the guide to configure the 2-step authentication? You are at right place.  Here is the guide that will help you to configure the linkedin two-step verification .

Before getting into the actual steps, let me explain what 2-step auth is.

Two-Step Verification:
A security feature that prompts you to enter a temporary secret number sent to your phone whenever you log into your account.

Why you should enable this feature?
I believe this is best security feature.  Let us assume, someone has stolen your login credentials via keylogger or phishing or any other method.  If the hacker try to log into the website with your credentials, he will asked to provide the secret number sent to your mobile.  Fortunately, you have your mobile with you ;) .  So hacker can't log in to your account.  Also you will come to know that someone is trying to access your account. 
 
How to configure the Linkedin Two-factor authentication?

Step1: 
Login to your account and go to the settings page:

https://www.linkedin.com/settings/

Step 2:
select the "Account" tab and click the " Manage security settings " option.



Step 3: 
Now Here , you can see the "Two-step verification for sign in " option and it displays the feature is currently "off".  To turn on the feature , simply click the "Turn on" link.


In next step, you will be asked to enter your phone number.



Step4 :



Once you enter the phone number, you will receive a security code.  After entering the security code sent to your mobile number, the feature will be turned on.  Hurrah, Now you are protected :)


Next time, when you try to log in, you will be asked to provide the secret code :)

1

Monday, July 8, 2013

IDEA 3G Free GPRS Trick July 2013

IDEA 3G Free GPRS Trick July 2013
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0

Wednesday, May 22, 2013

HTC One vs Samsung Galaxy S4 vs Sony Xperia Z

Updated The ultimate shootout between the world's best smartphones 

 

 

So, here we are. The big phones of 2013 (well, the first half of it at least – we've still got the iPhone 5S / iPhone 6 to land at some point) have all landed and you're probably wondering which is best.
Well, it's not as easy as usual, as we have three stand-out contenders for the throne of best smartphone. Luckily for you fancy people we've spent weeks with all three and have put together this in-depth test to show where the HTC One, Samsung Galaxy S4 and Sony Xperia Z have strength and weakness.

So, onto the battle… it's not going to be pretty, but at the end you'll be able to know which is the best smartphone on the market right now as it comes stumbling through the smoke and into the daylight.
Having killed the other two, in case that wasn't clear.

Design


Design-wise, there's a big disparity between all three devices on show here, as each has a different take on how the smartphone should look. The Samsung Galaxy S4 is using a similar construction to its predecessor, which may be polycarbonate but looks and feels rather cheap in the hand. It weighs practically nothing, which is a real plus point, but there's no doubting that it doesn't justify the cash in overall feel.


It does have one design win though: while maintaining the same footprint as the S3, the Galaxy S4 now has a 5-inch screen that pushes much closer to the edge of the handset, which gives a much more immersive feel.

That said, the Sony Xperia Z is really struggling to show it's worth the cash as well, with a very plastic shell and one that sounds really cheap when tapped on the back - it's got a very hollow ring to it and doesn't scream that you've bought a phone worth the best part of £500.

However there's a fairly good reason for the cheap-feeling design: the Xperia Z is both waterproof and dust-proof, with seals around each port to stop water and other nasty stuff affecting the use of your new smartphone.


The most impressive on test is the HTC One, with its full aluminium shell. It's something of a masterpiece in terms of design, with it feeling more like a sculpture than a smartphone.

It also took years of work to understand how to make something out of aluminium to this degree while still letting you make calls and stuff.

Sure, aluminium isn't as durable as plastic, but hold all three in your hand and we challenge you not to fall a little in love with the HTC One.

Ease of use

 

The Sony Xperia Z and the HTC One both share a common operating system in the shape of Android 4.1. It's an excellent OS, but one that's bettered by the Galaxy S4's Android 4.2 offering. Both are called Jelly Bean, but the latter does come with a larger amount of bells and whistles.




But we're not talking about the features here - it's how easy each phone is to use. From that perspective the Samsung Galaxy S4 is in third place. That's not to criticise it too much, as it's an excellent OS and one that really rewards the user the more you dig into it.

But if you're after an operating system that allows you to pick it up and just get to grips with all the functionality, the other two are streets ahead.

The Sony Xperia Z isn't too far removed from core Android, and by that we mean the layout and extra features are both pretty simplistic, sticking relatively close to what Google wanted when it created the OS. And when things get more technical, the phone is fluid and intuitive, automatically giving you information on your music and movies from the web which creates a really nice effect.

But we love the fact there's a superb effort on the HTC One to make the smartphone more accessible, from the reduction in apps on the grid (which HTC says is the direct result of research into finding out what barriers consumers are finding to smartphone purchase, although you can extend this) to the more helpful tutorial screens that litter the phone when you turn it on.

The blend of simplicity and power here is what makes us feel that handing our grandmother the HTC One will be the least difficult experience... providing she doesn't go into BlinkFeed, that is.

Performance

 

There are two ways of looking at performance: either real life use or by trotting out a number of benchmarks to see how strong a phone is when it comes to raw grunt.

In both cases the Sony Xperia Z comes last - its attempts to show that its quad-core processor can mix it with the big boys showed there's still a little way to go in terms of making a smartphone that just works without flaw.


In terms of benchmarking, the Z is far behind its peers, seemingly the result of Sony finding its feet as a full smartphone brand. It also has a few bugs in the software causing it to pause and flicker on a couple of apps – it's nothing major but it's also not a problem we're seeing in the other devices.

In terms of performance, there's very little to choose between the HTC One and the Samsung Galaxy S4. The latter nudges it in the Antutu Android test, but it's honours even in the browser benchmarking tests, showing that there's not much to choose here if you're going to raw power.

Neither will falter even under heavy use, which is great news for the smartphone users of the world.
It's just a shame that Samsung didn't unleash the octa-core version of its phone onto the UK and US – apparently that thing is shredding up benchmark charts the world over…

Value for money

 

When it comes to value for money, it's hard to argue the case for any of these phones, as each is at the top end of the scale when you're thinking about the monthly fee to fork over.

However, there is a slight disparity between the three, and the Samsung Galaxy S4 comes at the wrong end of it. It's available for £580 SIM free, where the other two can be nabbed for £530 and £490 respectively. This is less of an issue when it comes to contracts, where the S4 is £1 more expensive per month, and carries a higher upfront cost to boot.



None of the three really cost over the odds though - £35 is the rough marker we'd expect to be paying per month for a top end smartphone (if you want a decent whack of minutes and internet allowance) and all three manage to sit in that area.

But there's no doubt that the Galaxy S4 offers less value for money than the other two, simply because it has arguably the lowest design values and the highest price. It's got some decent internals, but there's a worry that the South Korean brand is getting a little too much like Apple in its high-end price strategy.

It's a hard choice between the HTC One and Xperia Z in the value for money stakes: the Z is cheaper, but comes with half the memory. That said, you can add a memory card into the Sony version to expand the memory, and for less than the £40 difference between the costs.

The HTC One could be considered the best economically, as it has the best feature set and design combination while not taking the mickey when it comes to price either – but the lower price and high feature set of the Xperia Z mean it should get the value for money title.

Features

 

The feature set on most of today's smartphones are immense - there's very little you can't get information on already, and with the smorgasbord of apps, it gets a little bit frightening.

All three of the devices on test here have a lot of attempted innovation on board, although some are more impressive than others. Let's start with the Sony Xperia Z, a phone that promises a lot from the revamped brand.


Our favourite features on the phone from the outset are the Smart Connect and the Xperia Link. These two are clever as they take away all those unnecessary key presses the blight our daily lives, inching us ever closer to fat beings that sit on floating chairs all day long.

Smart Connect lets you set an 'event', be it plugging in the charger, entering a location or even a time of day, and sets the phone to do something automatically. So whether that's open the alarm, turn on music or just going into silent mode, it feels very intuitive.

Xperia Link allows you to use the phone's internet connection to other devices. That's a familiar feature, but you can remotely set it to function from another device, without having to dig it out of the pocket on a commute. Nice.

The Samsung Galaxy S4 is probably the most feature-rich of the three, with a whole heap of 'innovation' on board. Be it scrolling with your eyes, waving your hand over the phone to move through photos or internet pages or just keeping track of your peepers to maintain screen brightness, there's a lot going on here.

The latter feature aside, a relic from the Galaxy S3, none of it works though. That's not completely true: it works, but is utterly pointless. Scrolling with your head or tilting is a very poor relation to just using your finger, and the same goes with Air Gestures. When forced, we can think of reasons to use these (having no hands, for example) but really it just shows that Samsung needs to go back to the drawing board when flinging new ideas on the consumer market.

Or at least making them infallibly amazing, and not bettered by incumbent methods.

If Samsung was looking for an approach to ape, we'd heartily recommend the HTC way of doing things. The One has loads of filler features: be it the UltraPixel camera that can take low light pictures, the BoomSound microphones that prevent distortion when recording at high volume, or the simple user interface, there's a lot here to love.

HTC has gone for the physical when it comes to innovation, and for the most part it completely shines through, making it a really solid purchase, while the other two scrabble around to make their ideas work.


Camera

 

The camera on all three phones is excellent - but there's a big difference between the three. Well, not so much the Sony or the Samsung option, as both are rocking a 13MP sensor, but when it comes to the HTC One, you'll have to make do with a 4MP option.

The Samsung camera is the most powerful of the three, as while it packs the same resolution as the Xperia Z, it manages to come up trumps when trying to frame the perfect shot. You can get almost flawless macro shots instantly and without having to coax the phone to take them; it also has a wide range of features that are presented in a really easy to use interface.


The Sony Xperia Z is also a contender here, as it builds on a rich cameraphone heritage to take some rather lovely pictures. The Intelligent Auto mode is strong, and often came up with the best quality of picture during our testing of random scene types. Be it indoor or out, we were often surprised and impressed at the richness of colour on offer, as well as the overall detail.


The HTC One takes things in a different direction, and that's not necessarily a bad thing. The 4MP UltraPixel camera is probably one that most of you are familiar with, but here's a quick overview: a 4MP sensor can have bigger pixels, which let it more light for an overall brighter photo - excellent in lower lights where you don't want a flash.


It can also capture and process them more quickly, as there's less information to chug through, and you can take some really clear and in focus shots. The downside is the resolution is noticeably lower and while the subject your aiming at is generally clear, the rest of the picture can be noisy and a little fuzzy.

Another new feature we like: the HTC One lets you capture Zoes, which are 3.6-second clips instead of a photo. These not only automatically make highlight reels of your night out or holiday, but also let you do really cool things like sequence shot and object removal much more easily than with the Samsung Galaxy S4.

Samsung promises excellent low-light snaps from the S4 as well, but it simply cannot take on the might of the HTC One when trying to get the photo in even near-darkness.

The HTC One is best for day to day shooting, which is really important on a cameraphone, but it really depends on what you're intending to use your phone for. The good news? If you're after a decent cameraphone, you're going to get something more than decent from any of the options here.

CPU / RAM

 

All three phones are pretty similar here: the One, Z and S4 all pack 2GB of RAM to help power things along, but as you can see from the benchmarking graphs, Sony is struggling to keep up with the other two.

Its results are surprising, given that it's packing a 1.5GHz Krait chip from Qualcomm that's also supplemented by an Adreno 320 GPU (which is also present in the other two). However, it performs markedly worse than the competition, which you can put down to the lower clock speed.

HTC made the decision to move to Qualcomm Krait, and despite being slower than the Galaxy S4 (coming in at 1.7GHz clockspeed) manages to match it blow for blow in the benchmarking tests. It also performs nigh-on flawlessly even in the heavy lifting.

The Samsung Galaxy S4 is much the same in terms of interface, but raises the bar to 1.9GHz in speed terms. As we mentioned, this has very little effect when it comes to benchmarks, but it does impress given the battery life isn't impacted massively.

We're going to give this one to Samsung for just edging it in terms of pure specs. Sure, it matters what you do with it, but it seems the South Korean brand has managed to be a bit kinder on the battery. We just wish that we were allowed to buy that octa-core version…

Screen

 

This is such an important part of the smartphone experience, and all three offer something different in display terms, although Full HD resolution has been packed into each handset.

We'll start with the Sony Xperia Z, which has the poorest screen on test. A standard TFT LCD, it's certainly crisp but really suffers when viewed from any other angle than straight-on. We would have thought this wouldn't be an issue, but the amount of times we were really surprised at the washed-out screen when looking at it from the side was much higher than anticipated.



Click here for the full-res image

The HTC One has the brightest screen, but the Galaxy S4 has a much more balanced tone with the Super AMOLED (which has been set to the most neutral colour mode) when viewed normally. The Sony Xperia Z has the best clarity, but that comes at a price as it's also the most noisy.

However, it's interesting to note that at the higher magnification, the S4 has the most jagged edges and obvious pixels, showing the HTC One has a very high-class screen.

The HTC One also uses LCD technology, but opts for Super LCD3 as a display and as a result performs so much better. It helps that its peak brightness is much higher (although beware of this munching your battery), but it also packs such an improved contrast ratio as well - far more than we've come to expect from an LCD screen.

(For the uninitiated, the contrast ratio is the distance between the full black part of the screen and the white elements - the further apart this is, the better the display, especially when used in high brightness areas).

The Samsung Galaxy S4 uses a Super AMOLED Full HD screen, which is a whole new type of technology. This allows an almost infinite contrast ratio, as the black parts of the screen are true black and not slightly grey while masking the backlight needed to light up the screen.

The difference between the One and S4 is negligible to some people, but when it comes to watching video or browsing the internet, we can't help but love the S4. It's got a lower peak brightness than the One, but doesn't need to be as bright as the better contrast ratio makes everything look sharper and clearer.

Its screen packs a very slight greenish tinge when viewed at full brightness though, meaning when placed side by side with the One it can look like some sort of washing powder ad. But that hue does make watching the screen a little easier on the eyes, which is far more important.

We challenge anyone not to be a little bit wowed when looking at the 5-inch Full HD screen crammed into such a small device, but if you prefer things brighter, then the One is for you. The S4 is better on all around performance though; we simply cannot stop watching all manner of things on that glorious AMOLED display.

Media

 

We know this is verging on a broken record, but once again all three phones pack a real media punch, and for different reasons. The Sony Xperia Z draws on some really powerful heritage in this space, using things like the Bravia Engine to improve the quality of movies.


HTC has drawn in Beats audio enhancement and combined it with its new BoomSound technology to create an even better sound, and the Samsung Galaxy S4 has the best sound quality of the lot - plus it's got the most intelligent audio and video monitoring of the lot to ensure consistency.

The HTC One is the only device currently sold with a 32GB internal capacity, which makes the price impressive. However, it lacks a storage slot for increasing the memory, which is rather irritating as it can fill up with music, video and photos rather quickly.

The Sony and Samsung offerings both are offered in 16GB versions (although the latter will be available in a 64GB flavour) and come with the memory card slot we love, which makes them very easy to upgrade.

When it comes to out and out video performance, you'll be able to tell that we like the Samsung the most if you check out the screen section above - and on top of that it's got the most options for altering the quality of the video on screen. It also has the best video player offered by default (HTC doesn't even HAVE one) and will auto-play thumbnails of the clips in your library too.

Sony offers Gracenote identification for each movie, so when the info is downloaded you'll get official information about your films if you've nabbed them from a hard drive. It also uses the aforementioned Mobile Bravia Engine 2, which really does well to improve the performance of an otherwise uninspiring screen.

And the HTC One is good when it comes to watching films without headphones, as the Boomsound speakers offer a really crisp and punchy sound for a mobile phone.

On the audio front they're all excellent, with intuitive players, sound enhancement and a rich UI that makes it easy to find your content. The Galaxy S4 only lets itself down in this area by having the weakest music player widget, but that's a really small criticism compared to the might of the playback.

Although it's horrendously tight, the Samsung Galaxy S4 just feels so much more professional in the media stakes and builds on a nascent heritage at making mobile media manageable, meaning we find ourselves reaching for that one when wanting a marathon music session.

Battery

 

What's one of the most important things a smartphone can do? Not to lose all its power when doing nothing in the pocket.

It's very difficult to talk about how strong a phone's battery is, as so many people use it for different things. Any phone is going to crumble in hours if you do a lot of video streaming, and using the camera loads (with all the processing going on) will similarly chuck the juice out the battery door.



In our tests, we found that the HTC One and the Xperia Z both did the best at the video playback test, with both of these only losing 19% when playing back a 90-minute video.

The Galaxy S4 only dropped another 2%, with 79% juice left at the end, so it's not a big problem at all. And it should be noted that we brightness corrected the test, so all had the same lumen output during the video playback. However, the Galaxy S4 uses algorithms to boost the brightness and colour reproduction up when playing back video, and with the same output managed a much, much better picture.

So like for like, the S4 lost the test, but if you want to enjoy your movie then you'll need more brightness from the One and Xperia Z, and battery life will suffer accordingly.

In real life usage, we found the Xperia Z to be the poorest. We played video and took photos on all three, then playing music and browsing the internet intermittently. Even with Stamina Mode turned on (which is supposed to save battery life when the phone is not in use by switching off mobile data and stopping apps syncing) it still only lasted until 7PM.

The HTC One managed to get to nearly 9PM, but the Samsung Galaxy S4 kept right on chugging until nearly midnight, when it still had around 10% of its juice left.

It's worth noting that all of these phones have excellent sleep modes though – if you're planning on only having them for email, a quick bit of app or internet browsing and perhaps some music on the commute, you could get up to two days' use between charges, which is a real step forward for battery management.

Verdict

 

So - down to the main reason you'll have come here: which is the best mobile phone on the market right now and why?

Sony Xperia Z

 

The Sony Xperia Z is a darn good phone, there's no two ways about it. There's a really crisp screen, the waterproof shell, a strong effort at making usable media apps and a quad core processor under the hood.


It does need an improvement when it comes to battery life though, as we noted some real issues there. It's also got one of the most unwieldy designs, with a blocky exterior only helped by the fact it's able to withstand life's knocks and lumps.

Samsung Galaxy S4

 

This is Samsung's best phone ever, without a doubt. We were worried that it would be something a little iterative from the S3, and while you can argue that's the case for the design, what's underneath is a new animal.

The Full HD Super AMOLED screen is fantastic, it's breathtakingly good at doing things like browsing the web and playing media, and it comes with a bunch of new ideas to play with.


The problem is those new ideas simply don't work. For all the hard work making it a decent phone, the moves from the S3 really comprise of a slightly more solid design, an uprated camera, a boosted processor and a better screen. It's still a really nifty set of changes, but it's not enough for us to recommend it over the HTC One.

HTC One

 

The One is a masterpiece from HTC. The build quality is superb, and enshrines a really top-notch screen that really takes the fight to Samsung. BoomSound and Ultrapixels are novel and useful concepts, and the Zoe functionality brings a twist to cameraphone use, if not being the most needed of things on a phone.


It may run into some issues when it comes to the onboard storage, and heavy use will push the battery a little hard, but this is a smartphone that fuses art with power.

Winner: HTC One

The HTC One is the winner nobody would have seen coming last year, but we've got to take our hats off to the Taiwanese brand for making something so usable and well designed.

The Samsung Galaxy S4 is a powerhouse, and one that we like to use day to day a lot, but it's definitely all evolution without much in the way of revolution in smartphone terms.

The Sony Xperia Z feels like a great step forward for the electronics giant, if not the handset to scale the smartphone peak just yet. It's chock-full of great ideas, but needs some design and interface work before it can be considered a true great.

So if you're short on time and have to make a snap decision, go for the HTC One. We promise you won't regret it.


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